Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Failed to qualify for Explorer (Scout). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Became a Navy (Flight) with the new title Crewman. |
3 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
26 |
Failed to qualify for Intelligence (Agent). |
4 |
26 |
Switched to Drifter (Barbarian). |
4 |
27 |
Betrayed by a friend. One of Devon Brown's Contacts or Allies betrays Devon Brown, ending Devon Brown's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
27 |
Continued as Drifter (Barbarian). |
5 |
29 |
Devon Brown run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |