Doc Ray  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 31 M 8 (0) 7 (0) 5 (-1) 9 (1) 9 (1) 6 (0)875996
Receptive, Astonished
 
Skills
Animals 0
Broker 0
Drive 0
Electronics 0
Gambler 1
Persuade 0
Science (Space Sciences) 0
Seafarer 0
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Drifter Wanderer 01
Scout Surveyor 01
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Voluntarily left Merchant Marine
2 22 Failed to qualify for Merchant Academy.
2 22 Became a Drifter (Wanderer).
2 25 Doc Ray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 25 Became a Scout (Surveyor).
3 28 Psychologically damaged by Doc Ray's time in the scouts.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙