Doc Ray
Species | Age | Sex | Str | Dex | End | Int | Edu | Soc | UPP | |
---|---|---|---|---|---|---|---|---|---|---|
Darmine | 31 | M | 8 (0) | 7 (0) | 5 (-1) | 9 (1) | 9 (1) | 6 (0) | 875996 | |
Receptive, Astonished |
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Term | Age | History |
---|---|---|
1 | 18 | Became a Merchant (Merchant Marine) with the new title Crewman. |
2 | 22 | Voluntarily left Merchant Marine |
2 | 22 | Failed to qualify for Merchant Academy. |
2 | 22 | Became a Drifter (Wanderer). |
2 | 25 | Doc Ray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 | 25 | Became a Scout (Surveyor). |
3 | 28 | Psychologically damaged by Doc Ray's time in the scouts. |