Donnie Fawns  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 31 M 10 (1) 5 (-1) 1 (-2) 7 (0) 7 (0) 11 (1)A5177B
Constantly picks at skin, Sense of duty
 
Skills
Animals 0
Art (Creative) 0
Astrogation 0
Carouse 0
Language (Zdetl (Zhodani)) 1
Mechanic 1
Melee 0
Persuade 0
Pilot (Capital Ships) 1
Seafarer 0
Stealth 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Navy Engineer/Gunner Able Spacehand11
Merchant Merchant Marine Crewman01
Drifter Scavenger 01
 
Name Type Affinity Enmity Power Influence Species
Marvel Fuller Contact 1 0 0 0 Suerrat (F/45)
Velma Fields Enemy 0 4 1 1 Suerrat (F/22)
Velma Fields gains in influence.
 
Term Age History
1 18 Failed to qualify for Flight (Navy).
1 18 Became a Drifter (Barbarian).
1 19 Nearly killed. Owe 15,000 for medical bills.
2 19 Failed to qualify for Thief (Rogue).
2 19 Submitted to the draft.
2 19 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 21 Vessel participates in a diplomatic mission.
2 21 Gain a contact.
2 23 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
3 23 Voluntarily left Engineer/Gunner
3 23 Became a Merchant (Merchant Marine) with the new title Crewman.
3 24 A sudden war destroys Donnie Fawns's trade routes and contacts, forcing Donnie Fawns to flee that region of space.
3 24 Gain rebels as Enemy
4 24 Failed to qualify for Courier (Scout).
4 24 Switched to Drifter (Scavenger).
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