Doyle Palmer  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 31 M 7 (0) 9 (1) 4 (-1) 7 (0) 4 (-1) 8 (0)794748
Awkward
 
Skills
Athletics 0
Flyer 0
Gun Combat 0
Gunner 0
Jack-of-All-Trades 1
Mechanic 0
Pilot 0
Seafarer 0
Stealth 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Flight Crewman01
Drifter Barbarian 03
 
Term Age History
1 18 Became a Navy (Flight) with the new title Crewman.
1 19 During a battle, defeat or victory depends on Doyle Palmer's actions. Doyle Palmer actions lead to an honorabe discharge.
2 19 Failed to qualify for Corporate Agent (Agent).
2 19 Became a Drifter (Barbarian).
2 22 Find Ancient Technology.
3 23 Continued as Drifter (Barbarian).
3 26 Survived a risky adventure but gained nothing.
4 27 Continued as Drifter (Barbarian).
4 30 Betrayed by a friend. One of Doyle Palmer's Contacts or Allies betrays Doyle Palmer, ending Doyle Palmer's career. That Contact or Ally becomes a Rival or Enemy.
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