Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
During a battle, defeat or victory depends on Doyle Palmer's actions. Doyle Palmer actions lead to an honorabe discharge. |
2 |
19 |
Failed to qualify for Corporate Agent (Agent). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
22 |
Find Ancient Technology. |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
26 |
Survived a risky adventure but gained nothing. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
30 |
Betrayed by a friend. One of Doyle Palmer's Contacts or Allies betrays Doyle Palmer, ending Doyle Palmer's career. That Contact or Ally becomes a Rival or Enemy. |