Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Dudley Suthmeer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Scout (Courier). |
2 |
22 |
Spend several years jumping from world to world in Dudley Suthmeer's scout ship. |
3 |
25 |
Voluntarily left Courier |
3 |
25 |
Became a Merchant (Broker). |
3 |
26 |
A series of bad deals and decisions force Dudley Suthmeer into bankruptcy. Dudley Suthmeer salvages what Dudley Suthmeer can. |
4 |
26 |
Failed to qualify for Thief (Rogue). |
4 |
26 |
Switched to Drifter (Barbarian). |
4 |
28 |
Betrayed by a friend. One of Dudley Suthmeer's Contacts or Allies betrays Dudley Suthmeer, ending Dudley Suthmeer's career. That Contact or Ally becomes a Rival or Enemy. |