Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Duncan Gleeson's work ends up coming home with Duncan Gleeson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Became a Scout (Explorer). |
3 |
27 |
Gained a contact. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Scout (Courier) with previous rank. |
4 |
31 |
When dealing with an alien race, Duncan Gleeson botch an opportunity to gather extra intelligence about them. |
4 |
31 |
Duncan Gleeson's ship is damaged, and Duncan Gleeson have to hitch-hike Duncan Gleeson's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 5 Contacts. Gain 1 Enemies. |
4 |
31 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |