Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Earle Hansen's work ends up coming home with Earle Hansen, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Became a Scout (Explorer). |
2 |
20 |
Earle Hansen inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
20 |
Became a Merchant (Broker). |
4 |
24 |
Continued as Merchant (Broker). |
4 |
28 |
Make an unexpected connection outside Earle Hansen's normal circles. Gain a Contact. |
4 |
28 |
Promoted to Merchant (Broker) rank 1. |