Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Widely recognized. |
1 |
21 |
Left the spacer community. |
2 |
21 |
Became a Scout (Explorer). |
2 |
22 |
Psychologically damaged by Elisha Myers's time in the scouts. |
3 |
22 |
Became a Army (Cavalry) with the new title Private. |
3 |
23 |
Unit is slaughtered in a disastrous battle, for which Elisha Myers blame Elisha Myers's commander. Gain commander as Enemy. |
4 |
23 |
Became a Drifter (Scavenger). |
4 |
24 |
Severely injured. |
5 |
24 |
Became a Citizen (Corporate). |
5 |
26 |
Elisha Myers's business expands, Elisha Myers's corporation grows, or the colony thrives. |