Captain Elmo Brownhill  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 31 M 9 (1) 4 (-1) 7 (0) 6 (0) 8 (0) 10 (1)94768A
Scheming
 
Skills
Athletics (Strength) 1
Drive 0
Flyer 0
Gun Combat (Energy) 2
Investigate 0
Jack-of-All-Trades 1
Leadership 1
Medic 0
Profession (Hostile Environment/Contaminent) 1
Recon 0
Seafarer 0
Streetwise 0
Survival 1
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Drifter Barbarian 12
Marine Ground Assault Captain2 / 01
 
Term Age History
1 18 Became a Agent (Intelligence).
1 19 Elmo Brownhill's work ends up coming home with Elmo Brownhill, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 19 Became a Drifter (Barbarian).
2 20 Victim of a crime
2 23 Promoted to Drifter (Barbarian) rank 1.
3 23 Continued as Drifter (Barbarian).
3 24 Elmo Brownhill run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 24 Became a Marine (Ground Assault) with the new title Marine.
4 27 Advanced training in a specialist field
4 28 Commissioned in Marine (Ground Assault) with the new title Lieutenant.
4 28 Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain.
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