Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Emerson Rand foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
During a battle, defeat or victory depends on Emerson Rand's actions. Emerson Rand actions lead to an honorabe discharge. |
3 |
24 |
Failed to qualify for Infantry (Army). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
26 |
Suffer from a life-threatening illness. |
4 |
26 |
Failed to qualify for Flight (Navy). |
4 |
26 |
Switched to Drifter (Wanderer). |
4 |
30 |
Spend time with an alien race. Gain a contact. |
4 |
30 |
Promoted to Drifter (Wanderer) rank 1. |