Petty Officer, 3rd class Emmit Caldwell  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 31 M 9 (1) 10 (1) 2 (-2) 8 (0) 7 (0) 9 (1)9A2879
Bold
 
Skills
Animals 0
Drive 0
Electronics 0
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gunner (Capital) 1
Gunner (Screen) 1
Investigate 0
Mechanic 1
Profession (Sports) 0
Recon 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Navy Engineer/Gunner Petty Officer, 3rd class23
 
Term Age History
1 18 Became a Agent (Intelligence).
1 19 Emmit Caldwell's work ends up coming home with Emmit Caldwell, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 19 Failed to qualify for Star Marine (Marine).
2 19 Submitted to the draft.
2 19 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 22 Vessel participates in a notable military engagement.
2 23 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
3 23 Continued as Navy (Engineer/Gunner).
3 24 Severely injured.
3 27 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
4 27 Attempted to change assignments.
4 27 Failed to qualify for Flight (Navy).
4 27 Continued as Navy (Engineer/Gunner).
4 30 During a battle, defeat or victory depends on Emmit Caldwell's actions. Emmit Caldwell actions lead to an honorabe discharge.
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