Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Scout (Explorer). |
2 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
24 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
24 |
Continued as Scout (Explorer). |
3 |
25 |
Nearly killed. Owe 15,000 for medical bills. |
4 |
25 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
25 |
Became a Drifter (Barbarian). |
4 |
27 |
Emory Kuhn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
27 |
Became a Citizen (Colonist). |
5 |
30 |
Victim of a crime |
5 |
31 |
Promoted to Citizen (Colonist) rank 1. |