Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Ernest Alexander's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Ernest Alexander's ship is damaged, and Ernest Alexander have to hitch-hike Ernest Alexander's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 3 Contacts. Gain 1 Enemies. |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Attempted a risky adventure and was injured. |
3 |
27 |
Nearly killed. Owe 15,000 for medical bills. |