Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Betrayed by a friend. One of Ernie Butler's Contacts or Allies betrays Ernie Butler, ending Ernie Butler's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
22 |
Failed to qualify for Surveyor (Scout). |
3 |
22 |
Became a Drifter (Barbarian). |
3 |
23 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
23 |
Failed to qualify for Surveyor (Scout). |
4 |
23 |
Submitted to the draft. |
4 |
23 |
Returned to Merchant (Merchant Marine). |
4 |
27 |
A good deal ensures Ernie Butler is living the high life for a few years. |
5 |
27 |
Continued as Merchant (Merchant Marine). |
5 |
28 |
Imperial trade restrictions force Ernie Butler out of business. |