Fitzhugh Mcdonalid  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 31 M 8 (0) 10 (1) 3 (-1) 7 (0) 7 (0) 8 (0)8A3778
Despairing, Constantly sniffs
 
Skills
Art (Creative) 0
Athletics 0
Flyer (Airship) 1
Gun Combat 0
Gunner 0
Jack-of-All-Trades 1
Leadership 1
Mechanic 0
Melee (Blade) 1
Pilot 0
Profession (Worker) 0
Seafarer 0
Stealth 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Sublieutenant2 / 01
Entertainer Journalist 02
Drifter Scavenger 01
 
Term Age History
1 18 Failed to qualify for University.
1 18 Submitted to the draft.
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 22 Refuse to abuse Fitzhugh Mcdonalid's position for profit.
1 22 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
1 22 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
2 22 Voluntarily left Engineer/Gunner
2 22 Became a Entertainer (Journalist).
2 25 One of Fitzhugh Mcdonalid's pieces of art is stolen, and the investigation brings Fitzhugh Mcdonalid into the criminal underworld.
3 26 Continued as Entertainer (Journalist).
3 27 Fitzhugh Mcdonalid is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
4 27 Failed to qualify for Army Support (Army).
4 27 Became a Drifter (Scavenger).
4 29 Fitzhugh Mcdonalid do not know what happened to Fitzhugh Mcdonalid. There is a gap in Fitzhugh Mcdonalid's memory.
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