Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
21 |
Kicked out of military academy. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
24 |
Given advanced training in a specialist field |
3 |
25 |
Continued as Merchant (Free Trader). |
3 |
26 |
A series of bad deals and decisions force Forrest Nichols into bankruptcy. Forrest Nichols salvages what Forrest Nichols can. |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
29 |
Betrayed by a friend. One of Forrest Nichols's Contacts or Allies betrays Forrest Nichols, ending Forrest Nichols's career. That Contact or Ally becomes a Rival or Enemy. |