Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Offered job by a patron. Now owe him a favor. |
2 |
22 |
Became a Scout (Explorer). |
2 |
25 |
Gamaarga Akhuusika Kukemgeap's ship is damaged, and Gamaarga Akhuusika Kukemgeap have to hitch-hike Gamaarga Akhuusika Kukemgeap's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 1 Contacts. Gain 3 Enemies. |
3 |
25 |
Became a Agent (Intelligence). |
3 |
26 |
Rewarded for a successful mission. |
3 |
29 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |