Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
24 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Voluntarily left Intelligence |
3 |
26 |
Became a Citizen (Worker). |
3 |
29 |
Gerald Fletcher's business expands, Gerald Fletcher's corporation grows, or the colony thrives. |