Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Graduated with honors. Gain an enemy who is upset that Gerald Watson left the community. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Gerald Watson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Rogue (Thief). |
3 |
26 |
Betrayed by a friend. One of Gerald Watson's Contacts or Allies betrays Gerald Watson, ending Gerald Watson's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Became a Agent (Corporate Agent). |
4 |
27 |
Go undercover to investigate an enemy. |
4 |
27 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |