Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Gerard Askew do not know what happened to Gerard Askew. There is a gap in Gerard Askew's memory. |
2 |
22 |
Failed to qualify for Merchant Academy. |
2 |
22 |
Switched to Drifter (Scavenger). |
2 |
23 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Failed to qualify for Infantry (Army). |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
25 |
Betrayed by a friend. One of Gerard Askew's Contacts or Allies betrays Gerard Askew, ending Gerard Askew's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Failed to qualify for Scientist (Scholar). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Given advanced training in a specialist field |
4 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |