Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Spend time with an alien race. Gain a contact. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Gustav Bowditch run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Scholar (Scientist). |
3 |
24 |
Caught cheating in some fashion, advancing Gustav Bowditch's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
24 |
An expedition or voyage goes wrong, leaving Gustav Bowditch stranded in the wilderness. |
3 |
24 |
Gain an Enemy |
3 |
27 |
Promoted to Scholar (Scientist) rank 1. |
4 |
27 |
Continued as Scholar (Scientist). |
4 |
29 |
Moved to a new world. |
4 |
31 |
Promoted to Scholar (Scientist) rank 2. |