Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Gained a contact. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Gustav Fields's work ends up coming home with Gustav Fields, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
25 |
Victim of a crime |
3 |
27 |
Forced to continue current assignment. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
30 |
Attempted a risky adventure and was wildly successful. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 2. |