Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Physician (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Hamp Weakman's ship is damaged, and Hamp Weakman have to hitch-hike Hamp Weakman's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 1 Contacts. Gain 2 Enemies. |
2 |
20 |
Failed to qualify for Scientist (Scholar). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
22 |
Betrayed by a friend. One of Hamp Weakman's Contacts or Allies betrays Hamp Weakman, ending Hamp Weakman's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
22 |
Became a Merchant (Broker). |
3 |
23 |
A sudden war destroys Hamp Weakman's trade routes and contacts, forcing Hamp Weakman to flee that region of space. |
3 |
23 |
Gain rebels as Enemy |
4 |
23 |
Became a Rogue (Enforcer). |
4 |
25 |
Betrayed by a friend. One of Hamp Weakman's Contacts or Allies betrays Hamp Weakman, ending Hamp Weakman's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
25 |
Returned to Merchant (Broker). |
5 |
28 |
Victim of a crime |
5 |
29 |
Promoted to Merchant (Broker) rank 1. |