Harry Wright  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 31 M 11 (1) 10 (1) 8 (0) 11 (1) 8 (0) 10 (1)BA8B8A
Robust hands, Coarse
 
Skills
Art (Presentation) 0
Astrogation 0
Gun Combat 0
Jack-of-All-Trades 2
Language 0
Mechanic 0
Pilot 0
Profession (Spacer) 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 12
Agent Intelligence 01
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 22 Attacked by enemies and injured.
1 22 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
1 22 Gain Enemy if Harry Wright don't already have one.
1 22 Promoted to Drifter (Scavenger) rank 1.
2 22 Continued as Drifter (Scavenger).
2 26 Attacked by enemies and injured.
2 26 Injured. Fully recovered. Owe 5,000 for medical bills.
2 26 Gain Enemy if Harry Wright don't already have one.
3 26 Voluntarily left Scavenger
3 26 Became a Agent (Intelligence).
3 28 Harry Wright's work ends up coming home with Harry Wright, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
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