Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Jack Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Marine Support (Marine). |
2 |
19 |
Continued as Drifter (Wanderer). |
2 |
21 |
Find valuable salvage. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
25 |
Suffer from a life-threatening illness. |
4 |
25 |
Became a Citizen (Worker). |
4 |
29 |
Jack Clubb's business expands, Jack Clubb's corporation grows, or the colony thrives. |