Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
Jar Fleming is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
19 |
Became a Rogue (Thief). |
2 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
23 |
Promoted to Rogue (Thief) rank 1. |
3 |
23 |
Continued as Rogue (Thief). |
3 |
24 |
Involved in the planning of an impressive heist. |
4 |
27 |
Continued as Rogue (Thief). |
4 |
31 |
Betrayed by a friend. One of Jar Fleming's Contacts or Allies betrays Jar Fleming, ending Jar Fleming's career. That Contact or Ally becomes a Rival or Enemy. |