Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Join a social movement. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Corporate (Citizen). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Courier). |
2 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
26 |
Psychologically damaged by Jar Mitchell's time in the scouts. |
3 |
26 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
30 |
A mission goes disastrously wrong due to Jar Mitchell's commander’s error or incompetence, but Jar Mitchell survive. |
3 |
30 |
Cover for the commander and gain an Ally. |