Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Jay McLelland run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Thief (Rogue). |
2 |
20 |
Switched to Drifter (Wanderer). |
2 |
23 |
Attacked by enemies that Jay McLelland easily defeat. |
2 |
23 |
Gain Enemy if Jay McLelland don't already have one. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
26 |
Betrayed by a friend. One of Jay McLelland's Contacts or Allies betrays Jay McLelland, ending Jay McLelland's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
27 |
Jay McLelland retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
30 |
Forced to continue current assignment. |
4 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |