Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Junior Shackley do not know what happened to Junior Shackley. There is a gap in Junior Shackley's memory. |
2 |
19 |
Became a Scholar (Field Researcher). |
2 |
20 |
An expedition or voyage goes wrong, leaving Junior Shackley stranded in the wilderness. |
3 |
20 |
Failed to qualify for Star Marine (Marine). |
3 |
20 |
Returned to Drifter (Wanderer). |
3 |
21 |
Betrayed by a friend. One of Junior Shackley's Contacts or Allies betrays Junior Shackley, ending Junior Shackley's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
21 |
Became a Scout (Courier). |
4 |
25 |
Spend several years jumping from world to world in Junior Shackley's scout ship. |
4 |
25 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
25 |
Continued as Scout (Courier). |
5 |
27 |
Junior Shackley's scout ship is one of the first on the scene to rescue the survivors of a disaster but Junior Shackley fail to help. Gain an Enemy. |
5 |
27 |
Psychologically damaged by Junior Shackley's time in the scouts. |