Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
A police detective or rival criminal forces Manuel Rand to flee and vows to hunt Manuel Rand down. Gain an Enemy. |
2 |
19 |
Failed to qualify for Worker (Citizen). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
Encounter a Psionic institute. |
2 |
20 |
Tested for psionic powers |
3 |
23 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
3 |
24 |
Gift causes a former ally to turn on Manuel Rand and betray Manuel Rand. One Ally or Contact becomes an Enemy. |
4 |
24 |
Failed to qualify for Infantry (Army). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
27 |
Switched to Drifter (Wanderer). |
5 |
29 |
Lightly injured, no permanent damage. Fully recovered. |