Crewman Mario Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 31 M 11 (1) 7 (0) 8 (0) 5 (-1) 2 (-2) 5 (-1)B78525
Artistic, Brash, Vital
 
Skills
Athletics 0
Deception 0
Drive 0
Electronics (Sensors) 1
Gunner 0
Pilot (Capital Ships) 1
Recon 0
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Navy Line/Crew Crewman02
 
Name Type Affinity Enmity Power Influence Species
Gena Connor Contact 2 1 2 4 Halka (F/66)
Gena Connor’s relationships have begun to affect the character.
Washington Abberton Contact 1 1 0 3 Murrissi (M/30)
Washington Abberton is a questionable figure such as a criminal, pirate or disgraced noble.
 
Term Age History
1 18 Failed to qualify for Law Enforcement (Agent).
1 18 Became a Drifter (Wanderer).
1 20 Mario Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 20 Failed to qualify for Corporate Agent (Agent).
2 20 Submitted to the draft.
2 20 Became a Navy (Line/Crew) with the new title Crewman.
2 23 Vessel participates in a diplomatic mission.
2 23 Gain a contact.
2 24 Attempt at commissioned failed.
3 24 Attempted to change assignments.
3 24 Failed to qualify for Engineer/Gunner (Navy).
3 24 Continued as Navy (Line/Crew).
3 26 Vessel participates in a notable military engagement.
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