Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Scout (Courier). |
2 |
23 |
When dealing with an alien race, Mark Kabble botch an opportunity to gather extra intelligence about them. |
2 |
23 |
Psychologically damaged by Mark Kabble's time in the scouts. |
3 |
24 |
Continued as Scout (Courier). |
3 |
26 |
Mark Kabble's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mark Kabble fail to help. Gain an Enemy. |
3 |
26 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |