Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Embroiled in legal trouble. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Failed to qualify for Scientist (Scholar). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Marshall Crowle run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Switched to Merchant (Broker). |
3 |
24 |
Make an unexpected connection outside Marshall Crowle's normal circles. Gain a Contact. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
28 |
Marshall Crowle's ship or starport is destroyed by criminals. Gain them as an Enemy. |