Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Spend several years jumping from world to world in Merl Hudson's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
When dealing with an alien race, Merl Hudson botch an opportunity to gather extra intelligence about them. |
2 |
24 |
Merl Hudson's ship is damaged, and Merl Hudson have to hitch-hike Merl Hudson's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 4 Contacts. Gain 3 Enemies. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
When dealing with an alien race, Merl Hudson botch an opportunity to gather extra intelligence about them. |
3 |
29 |
Severely injured. Owe 25,000 for medical bills. |