Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
A sudden war destroys Meyer Mitchelle's trade routes and contacts, forcing Meyer Mitchelle to flee that region of space. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Became a Army (Infantry) with the new title Private. |
2 |
22 |
Unit is slaughtered in a disastrous battle, for which Meyer Mitchelle blame Meyer Mitchelle's commander. Gain commander as Enemy. |
3 |
22 |
Failed to qualify for Corporate (Citizen). |
3 |
22 |
Became a Drifter (Wanderer). |
3 |
26 |
Attacked by enemies that Meyer Mitchelle easily defeat. |
3 |
26 |
Gain Enemy if Meyer Mitchelle don't already have one. |
3 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
26 |
Continued as Drifter (Wanderer). |
4 |
27 |
Meyer Mitchelle do not know what happened to Meyer Mitchelle. There is a gap in Meyer Mitchelle's memory. |
5 |
27 |
Failed to qualify for Scientist (Scholar). |
5 |
27 |
Submitted to the draft. |
5 |
27 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
29 |
Advanced training in a specialist field. |
5 |
31 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |