Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
19 |
A mission goes wrong; Morgan Wright and several others are captured and mistreated by the enemy. Gain Morgan Wright's jailer as an Enemy. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
20 |
Morgan Wright do not know what happened to Morgan Wright. There is a gap in Morgan Wright's memory. |
3 |
20 |
Failed to qualify for Thief (Rogue). |
3 |
20 |
Continued as Drifter (Wanderer). |
3 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
24 |
Continued as Drifter (Wanderer). |
4 |
25 |
Morgan Wright run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
25 |
Became a Scout (Courier). |
5 |
29 |
Perform an exemplary service for the scouts. |
5 |
29 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |