Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Risk Murry McNamara's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Murry McNamara's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
27 |
Murry McNamara aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
4 |
27 |
Failed to qualify for Artist (Entertainer). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
30 |
Refuse to abuse Murry McNamara's position for profit. |
4 |
31 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
31 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |