Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Ned Jensen's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ned Jensen fail to help. Gain an Enemy. |
1 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Failed to qualify for Free Trader (Merchant). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Ned Jensen run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
23 |
Switched to Drifter (Wanderer). |
3 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
24 |
Failed to qualify for Scientist (Scholar). |
4 |
24 |
Returned to Drifter (Scavenger). |
4 |
26 |
Ned Jensen do not know what happened to Ned Jensen. There is a gap in Ned Jensen's memory. |
5 |
26 |
Failed to qualify for Merchant Academy. |
5 |
26 |
Continued as Drifter (Scavenger). |
5 |
30 |
Promoted to Drifter (Scavenger) rank 1. |