Crewman Otakab Sa-path  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 31 M 2 (-2) 8 (0) 2 (-2) 8 (0) 2 (-2) 5 (-1)282825
Shiftless
 
Skills
Athletics 0
Broker 1
Deception 0
Drive 0
Electronics 0
Recon 0
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
Artae-T Contact 2 1 3 0 Bwap (M/21)
 
Term Age History
1 18 Failed to qualify for Artist (Entertainer).
1 18 Became a Drifter (Wanderer).
1 20 Injured. Fully recovered. Owe 5,000 for medical bills.
2 20 Failed to qualify for Flight (Navy).
2 20 Submitted to the draft.
2 20 Became a Merchant (Merchant Marine) with the new title Crewman.
2 24 A good deal ensures Otakab Sa-path is living the high life for a few years.
3 24 Continued as Merchant (Merchant Marine).
3 27 Make an unexpected connection outside Otakab Sa-path's normal circles. Gain a Contact.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙