Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Failed to qualify for Psionic Community. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Pa-Paba run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
During a battle, defeat or victory depends on Pa-Paba's actions. The ship suffers severe damage and Pa-Paba is blamed for the disaster. Pa-Paba is court - martialled and discharged. |
3 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
27 |
Pa-Paba come into conflict with a splinter group Pa-Paba's own religion which maintains Pa-Paba's version is the wrong one. Gain 2 Rivals. |
4 |
27 |
Failed to qualify for Courier (Scout). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
29 |
Go undercover to investigate an enemy. |
4 |
29 |
Injured. Fully recovered. Owe 2,500 for medical bills. |