Randy Kennedy  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Zaris 31 M 5 (-1) 8 (0) 6 (0) 6 (0) 10 (1) 6 (0)None5866A6
Vengeful, Frank
 
Skills
Athletics (Dexterity) 1
Diplomat 0
Drive 0
Electronics 0
Investigate 0
Language 0
Medic 0
Pilot 0
Profession (Worker) 0
Science (Robotic Sciences) 0
Stealth 0
Streetwise 1
CareerAssignmentTitleRankTerms
Scholar Scientist 01
Scout Explorer 01
Drifter Wanderer 02
 
Term Age History
1 18 Became a Scholar (Scientist).
1 19 An expedition or voyage goes wrong, leaving Randy Kennedy stranded in the wilderness.
2 19 Became a Scout (Explorer).
2 22 Scarred. Owe 5,000 for medical bills.
3 22 Became a Drifter (Wanderer).
3 25 Encounter a Psionic institute.
3 25 Tested for psionic powers
4 26 Voluntarily left Wanderer
4 26 Failed to qualify for Broker (Merchant).
4 26 Continued as Drifter (Wanderer).
4 27 Attacked by enemies that Randy Kennedy easily defeat.
4 27 Gain Enemy if Randy Kennedy don't already have one.
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