Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
19 |
An expedition or voyage goes wrong, leaving Randy Kennedy stranded in the wilderness. |
2 |
19 |
Became a Scout (Explorer). |
2 |
22 |
Scarred. Owe 5,000 for medical bills. |
3 |
22 |
Became a Drifter (Wanderer). |
3 |
25 |
Encounter a Psionic institute. |
3 |
25 |
Tested for psionic powers |
4 |
26 |
Voluntarily left Wanderer |
4 |
26 |
Failed to qualify for Broker (Merchant). |
4 |
26 |
Continued as Drifter (Wanderer). |
4 |
27 |
Attacked by enemies that Randy Kennedy easily defeat. |
4 |
27 |
Gain Enemy if Randy Kennedy don't already have one. |