Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
24 |
Betrayed by a friend. One of Ray Buckman's Contacts or Allies betrays Ray Buckman, ending Ray Buckman's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Performer (Entertainer). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
27 |
Betrayed by a friend. One of Ray Buckman's Contacts or Allies betrays Ray Buckman, ending Ray Buckman's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
28 |
Good fortune |