Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
21 |
Failed to qualify for Explorer (Scout). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
22 |
Reid Norman do not know what happened to Reid Norman. There is a gap in Reid Norman's memory. |
3 |
22 |
Failed to qualify for Ground Assault (Marine). |
3 |
22 |
Continued as Drifter (Scavenger). |
3 |
26 |
Betrayed by a friend. One of Reid Norman's Contacts or Allies betrays Reid Norman, ending Reid Norman's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Failed to qualify for Thief (Rogue). |
4 |
26 |
Continued as Drifter (Scavenger). |
4 |
30 |
Reid Norman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |