Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Rube Sheils's scout ship is one of the first on the scene to rescue the survivors of a disaster but Rube Sheils fail to help. Gain an Enemy. |
1 |
19 |
Rube Sheils's ship is damaged, and Rube Sheils have to hitch-hike Rube Sheils's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 6 Contacts. Gain 1 Enemies. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
When dealing with an alien race, Rube Sheils botch an opportunity to gather extra intelligence about them. |
2 |
25 |
Rube Sheils's ship is damaged, and Rube Sheils have to hitch-hike Rube Sheils's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 3 Contacts. Gain 2 Enemies. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Psychologically damaged by Rube Sheils's time in the scouts. |