Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attacked by enemies that Ruel Hutchinson easily defeat. |
1 |
20 |
Gain Enemy if Ruel Hutchinson don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Attacked by enemies and injured. |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
26 |
Gain Enemy if Ruel Hutchinson don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Became a Scholar (Field Researcher). |
4 |
29 |
Cheated in some fashion, advancing Ruel Hutchinson's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
29 |
Gain an Enemy |
4 |
31 |
Promoted to Scholar (Field Researcher) rank 1. |