Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Sammie Peters foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Engineer/Gunner) with previous rank. |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
28 |
Gain Enemy if Sammie Peters don't already have one. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |