Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
1 |
19 |
Gain Enemy if Sampson Middlemiss don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Sampson Middlemiss run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
29 |
Sampson Middlemiss accepted an offer of inducements to betray Sampson Middlemiss's faith. Gain 160,000 in cash. |