Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Santiago Medina's ship is damaged, and Santiago Medina have to hitch-hike Santiago Medina's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 2 Contacts. Gain 2 Enemies. |
2 |
20 |
Failed to qualify for Intelligence (Agent). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
Santiago Medina run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
A sudden war destroys Santiago Medina's trade routes and contacts, forcing Santiago Medina to flee that region of space. |
3 |
24 |
Gain rebels as Enemy |
4 |
24 |
Switched to Drifter (Barbarian). |
4 |
27 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
5 |
27 |
Failed to qualify for Artist (Entertainer). |
5 |
27 |
Switched to Drifter (Scavenger). |
5 |
29 |
Nearly killed. Owe 45,000 for medical bills. |