Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Stanley Ford's normal circles. Gain a Contact. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
26 |
Rewarded for a successful mission. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Stanley Ford's work ends up coming home with Stanley Ford, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Failed to qualify for Field Researcher (Scholar). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Offered job by a patron. Now owe him a favor. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |