Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Talmage Greerson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
22 |
Talmage Greerson learn something Talmage Greerson should not have – a corporate secret, a political scandal – which Talmage Greerson can profit from illegally. |
2 |
25 |
Promoted to Citizen (Colonist) rank 1. |
3 |
25 |
Voluntarily left Colonist |
3 |
25 |
Failed to qualify for Cavalry (Army). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
29 |
Talmage Greerson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |